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Do you actually beat tradewinds classic
Do you actually beat tradewinds classic







do you actually beat tradewinds classic

Sell their cannons and get that cargo space back. They don't help enough in a fight and having two cannons on them make them almost worthless for hauling cargo. It's just not worth it to keep them armed. Make sure you've got enough well-armed bigger targets and let the crews of your cargo-only ships watch the show as you sink the enemy one by one.ĭo this with every Junk you get until you can sell it and trade up for a bigger ship.

do you actually beat tradewinds classic

The enemy won't go after smaller ships if there's bigger targets. If your fleet already has several ships with cannons on them, sell the cannon from the new ship and use it to just haul cargo. When you buy a small ship like a Junk or a One-Masted Sloop, it usually has one cannon. Knock them out one at a time as fast as you can. When facing two Goliaths (two Brigantines), concentrate your firepower on one and just expect to take some hits when the surviving Brigantine returns fire. The above tactic is a bit like David and Goliath, but you're using several Davids to take down one Goliath at a time. In that case, pick a smaller vessel for the second target so you'll sink both with this volley. It just means you'll have to direct your fire on it and one other ship. You'll get it close and can take it out on the next volley. Occasionally, you won't sink the one ship you're focusing on. You'll have to take the hits when it's the enemy's turn, but they will fire on more than one ship at a time, reducing overall damage and allowing you to survive. Let the steel fly and sink it.Įven if you don't have a lot of cannons on each ship, the combined firepower will usually sink the one you targeted. Now the game's identified you're targeting just one ship. You get around it by de-selecting all ships, pick one ship and re-select it. There's a glitch in the program that sometimes your ships will still fire on one you didn't want it to after you aren't targeting it any more, or will make your ships fire on a ship you sank on the last volley. Instead of taking them all on, pick a Two-Master, but de-select all ships first.

do you actually beat tradewinds classic

Two of the Two-Masted Sloops and two One-Masted Sloops against the same number on the other side. Let's say we've got an evenly-matched fleet. You can deliver the blow that sinks the most powerful ship before they're allowed to react. Your advantage is their shots will be spread out among the ships in your fleet while you can direct your fire on specific ships and you get the first shot. They'll go after your most powerful ships first. When facing Two-Masted Sloops and Brigantines, you want to take them out first, with Brigantines being the primary target. That works for bigger ships where you've still got room for cargo.īut what you often need is to deliver a knockout from the get-go. The conventional thinking is you want each ship to be able to help out in a fight so you put an amount of guns on each one that gives them a bit of a punch. It provides an extra 50 units of cargo space over a Brigantine and is designed to be able to take more than twice the hits from enemies. It is not for sale at any port as it was built as a smuggler's ship. The Juggernaut is only available when playing as Gossamer and is the ship he starts with. The amount of cargo space takes a big jump when you move up to a One-Masted Sloop, from 25 to 150, and you can carry more guns. If you max it out with two cannons, that leaves just five for cargo. The key is the number of spaces each cannon takes up. Whatever size your fleet is, concentrating your firepower is the key to not just surviving but winning a battle. In a battle, you may face enemies that have a larger fleet than you do and/or have bigger ships.









Do you actually beat tradewinds classic